Viewing course details for 2025-26 year of entry
- Code
- W248
- Attendance
- Full-time, Part-time
- Start
- September 2025
- Fees
- £9,535* (UK) | £16,600 (INT)
- Duration
- 3 years full-time, 4-6 years part-time
- Course Leader
- Penda Tomlinson
- Study mode
- On campus
- Location
- Hendon campus
- Entry Requirements
- 112 UCAS points
- Placement year
- Optional
- School / Department
- School of Film
Why study Game and Level Design BA at Middlesex?
Immerse yourself in the exciting world of game design with our hands-on, industry-focused Game and Level Design BA. From day one, you’ll develop the technical skills and creative mindset needed to succeed in the fast-paced gaming industry. Whether it's game mechanics, storytelling, or level design, this course will prepare you for a rewarding career in game design and beyond.
- Highly rated by students: Our Game and Level Design BA is highly praised by students, with 93% satisfaction in teaching quality and 96% satisfaction in our facilities (NSS, 2024). You can look forward to receiving outstanding education from day one.
- Practical learning from day one: Dive straight into designing and prototyping games, using both digital and paper-based methods, and build your skills through real-world applications. You will learn key skills, such as game design and prototyping, game engine scripting, , basic programming, writing and storytelling for games and environmental design.
- Develop a standout portfolio: Build a professional portfolio of game prototypes that showcase your creative and technical abilities, ready to impress employers. You'll learn how to communicate a detailed game idea professionally across a range of modes including writing, prototyping, diagramming, speaking. And learn how to produce digital prototypes in response to a industry briefs.
- Collaborative, cross-disciplinary experience: Work alongside students from other creative disciplines such as 3D animation, art and design, and music, preparing you for the collaborative nature of the gaming industry.
- Industry connections: Benefit from strong links with top game studios, such as CCP, CD Projekt Red, and Media Molecule. Access live briefs, guest lectures, and potential job opportunities.
- Storytelling mastery: Learn how to craft immersive narratives to engage players throughout the game experience. We'll also cover level design including an understanding of digital architecture, challenge and pacing, and environmental storytelling.
By the end of this course, you'll have a solid portfolio, a network of industry contacts, and the skills to excel in the competitive world of game design.
3 great reasons to pick this course
About your course
The overall themes of this degree are project work, analysis, research, reflection, collaboration, making, diversity, play and experimentation. The overall themes of this degree are design communication, data driven design, project work, analysis, research, reflection, collaboration, making, diversity, storytelling, play and experimentation.
In year one, you will play and critically analyse games together in class using both digital and table top games. You will then use the critical language they develop to communicate their own designs through writing, diagramming, prototyping, and playtesting.
In year two, you will develop prototyping and design communication skills through a variety of industry-facing briefs and projects individually and in small groups, including collaborating with students on other degrees.
This module is designed to:
- Develop critical skills by examining a range of topics associated with games culture
- Teach you how to assess the construction of games produced for non-entertainment contexts
- Enable you to devise gameplay and mechanics for non-entertainment contexts.
This module will introduce you to:
- Principles of environmental storytelling and architectural level layout and design to your own design
- Narrative structures to critically frame the design of game worlds and individual levels
- Making game prototypes using both environmental and other storytelling techniques.
- Build upon existing game design, development and management skills
- Engage with a professional brief from industry
- Create appropriate professional documentation in response to industry brief
- Evaluate and respond to the requirements of an intellectual property and audience
- Work as part of a team to design and develop an advanced game prototype.
Your final year is where you can develop and specialise your skills even further and showcase your mastery with a significant project. You will produce a complete level environment using your advanced level design knowledge. You will develop your portfolio using updated project work from over your three years of study and undertake an industry-focused project, which may be the result of an internship, a live industry brief or a negotiated topic.
This module will provide you with: ·
- Understanding of storytelling in new mediums related to games, including XR.
- The ability to articulate the challenges of creating coherent virtual architectural spaces for to suit mechanics and gameplay &
- An appreciation and experience developing coherent spatial and environmental worldbuilding using environment, text, voiceover and sound
- Understanding of emergent and non-linear narrative and challenges in spatialized games particularly XR.
- Understand the processes needed to run a professional project and to demonstrate industry ready skills
- Critically evaluate project work within the context of theory, history and existing practice in the field to and effectively communicate outcomes
- Communicate ideas, challenges and solutions in the field of study to demonstrate independent, responsible practices
- Apply academic reading and analysis to areas of Games Design research to inform project work
- Use appropriate social research methods with an understanding of the ethical requirements of undertaking user research.
- Develop an awareness of professional games development workplace environments and the current recruitment process
- Manage your professional development portfolio to help with career planning
- Demonstrate a body of work in games design and development
- Work independently to make decisions in dynamic professional contexts.
To find out more about this course, please download the Game and Level Design BA course specification (PDF).
Innovative teaching and learning
At Middlesex, we believe in combining cutting-edge theory with practical experience to ensure that you develop the skills, creativity, and critical thinking required to succeed in the dynamic world of game and level design.
This course is led by a highly experienced teaching team with extensive backgrounds in both the gaming industry and education. With years of experience in game development, creative management, and innovative teaching practices, our staff are passionate about guiding you through the exciting world of game design.
Penda Tomlinson is the Programme Lead on the course, and Josh Barton and Thomas O'Neill are lecturers. They bring a wealth of real-world experience, ensuring you gain industry-relevant skills, while inspiring you to push the boundaries of creativity in game design and storytelling.
Our teaching methods emphasize hands-on learning, collaborative work, and real-world applications, giving you the best preparation for your career in the gaming industry.
- Experienced Faculty: Learn from an expert team with a wealth of professional experience across the gaming industry.
- Project-Based Learning: Engage in project-based workshops and seminars where you’ll develop ideas, create prototypes, and work collaboratively with peers.
- Interactive Storytelling: Focus on interactive storytelling and design, with opportunities to create both digital and physical game prototypes.
- Collaborative Experience: Collaborate with students from related fields such as 3D animation, art and design, and computing, gaining real-world teamwork experience.
- Playtesting & Feedback: Develop your work through playtesting and refine your designs through critical discussions with tutors and peers.
- Industry-Relevant Skills: Gain insights into professional workflows and learn the language of game design through project work and seminars.
These diverse teaching methods will help you build the technical, creative, and problem-solving skills essential for making your mark in the fast-evolving world of gaming.
Outside of teaching hours, you’ll learn independently through self-study which will involve reading articles and books, working on projects, undertaking research, and preparing for assessments including coursework, presentations and exams.
Teaching vs independent learning
Here is an indication of how you will split your time:
Year 1
During your first year, your weekly timetable will typically consist of:
- 6 hours workshops and 6 hours seminars across 2 days.
Percentage | Hours | Typical activity |
---|---|---|
24% | 288 | Teaching, learning and assessment |
76% | 912 | Independent learning |
Year 2
Percentage | Hours | Typical activity |
---|---|---|
24% | 288 | Teaching, learning and assessment |
76% | 912 | Independent learning |
Year 3
Percentage | Hours | Typical activity |
---|---|---|
22% | 264 | Teaching, learning and assessment |
78% | 936 | Independent learning |
Our excellent teaching and support teams will help you develop your skills, from research and practical skills to critical thinking. Our Sheppard Library is open from 7am to 11pm Monday to Sunday during term time. And we offer free 24-hour laptop loans with full desktop software, free printing and Wi-Fi to use on or off campus.
You will be assessed through practical production work including sample scripts and playable prototypes, videos of both playthroughs and design breakdowns, game planning reports, reflective reports, as well as critical essays.
To help you achieve the best results, we will provide regular feedback.
Entry requirements
At Middlesex, we're proud of how we recognise the potential of future students like you. We make fair and aspirational offers because we want you to aim high, and we’ll support you all the way.
Qualifications
- 112 UCAS points
- empty col
- A-Level
- BBC
- BTEC
- DMM
- Access requirements
- Overall pass: must include 45 credits at level 3, of which all 45 must be at Merit or higher
- Combinations
- A combination of A-Level, BTEC and other accepted qualifications that total 112 UCAS Tariff points
We accept T Levels for entry onto this course (and our extended courses with a foundation year) with GCSEs in line with UCAS tariff calculation.
We’ll always be as flexible as possible and take into consideration any barriers you may have faced in your learning. And, if you don’t quite get the grades you hoped for, we’ll also look at more than your qualifications. Things like your work experience, other achievements and your personal statement.
If you have relevant qualifications or work experience, we may be able to count this towards your entry requirements.
Our entry requirements page outlines how we make offers.
Portfolio
Entry onto this course requires a portfolio review, please see more information in the Portfolio tab.
Transfer courses?
If you have a qualification such as a foundation degree or HND or have completed terms at another university, you may be able to join us in year two or three. Find out how to transfer courses.
Mature students (over 21)
You can apply at any age, even without formal qualifications, provided you can demonstrate relevant experience and ability.
Foundation year
If you don't meet the entry requirements, why not consider our Foundation Year in Media course to help you prepare for the full degree?
We welcome students from the UK and all over the world. Join students from over 122 countries and discover why so many international students call our campus home:
- Quality teaching with top facilities plus flexible online learning
- Welcoming north London campus that's only 30 minutes from central London
- Work placements and networking with top London employers
- Award-winning career support to get you where you want to go after university.
Qualifications
We accept a wide range of international qualifications. Find out more about the accepted qualifications on your country's support page. If you are unsure of the suitability of your qualifications or would like help with your application, please contact your nearest international office.
English language
You will need to meet our English language requirements. And, don’t worry If you don't meet our minimum English language requirements, as we offer a Pre-sessional English course.
Visas
To study with us in the UK, you might need a Student visa. Please check to see if this applies to you.
After you have applied, we will send you a link for you to submit your portfolio online via the applicant portal.
Please apply via UCAS using code W248.
Need help with your application? Check out our undergraduate application page.
Personal Statement
Find out how to make a an effective personal statement.
Interviews
You won't be required to interview for this course.
Careers
How the Game and Level Design BA Supports Your Career
Our Game and Level Design BA equips you with the technical, creative, and problem-solving skills needed to thrive in the ever-evolving game design industry. Through hands-on experience, collaborative projects, and a focus on innovative design, you will build a strong portfolio that prepares you for success in the gaming and broader creative industries.
Graduate Job Roles
The diverse skills gained on this course open doors to a wide range of career opportunities, such as:
- Technical Game Designer
- Gameplay Designer
- Level Designer
- Interaction Designer
- App Designer
- Game Developer
- Programmer
Graduate Employers
Our graduates have gone on to work for some of the most renowned companies in the gaming and tech industries, including:
- Junior Open World Designer at CD Projekt Red
- Game Designer at Outplay Entertainment
- Game Developer at Trick27
- Level Designer at Pixel Foundation
- QA Tester at Rockstar
- Account Assistant at PlayStation
- Assistant Producer at Square Enix
Transferable Skills
This course provides you with more than just game design expertise. You’ll also develop valuable skills in teamwork, management, and collaboration, making you adaptable in the distributed, fast-paced nature of the global creative workforce. These transferable skills will support your professional growth, whether you're working in gaming, tech, or other industries.
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Fees
The fees below are for the 2025/26 academic year:
UK students1
Full-time: £9,535*
Part-time: £79 per taught credit
*Subject to the government’s proposed increase in the tuition fee cap receiving Parliamentary approval3
As a part of our commitment to an excellent student offer at Middlesex University, we pledge to invest the additional money from tuition fee increases into the student experience, and we are consulting at present on what these improvements will be and will follow up with further details
International students2
Full-time students: £16,600
Part-time students: £138 per taught credit
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Unistats information
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