Viewing course details for 2025 year of entry

How to apply
Code
W248
Attendance
Full-time, Part-time
Start
September 2025
Fees
£9,250 (UK) | £16,600 (INT)
Duration
3 years full-time, 4-6 years part-time
Course Leader
Penda Tomlinson
Study mode
On campus
Location
Hendon campus
Entry Requirements
112 UCAS points
Placement year
Optional
School / Department
School of Film
Course overview

Why choose Game and Level Design BA at Middlesex?

Do you want to design and balance game mechanics as well as tell stories? On this hands-on course, you'll be making games with a mix of digital and paper prototyping and planning from week one.

Learn to design game mechanics as well as tell stories. Staff have experience across AAA, indie, tabletop and mobile gaming. You will develop your skills in designing and prototyping games as well as several forms of storytelling. On this highly practical course, you'll be making games with a mix of digital and paper prototyping and planning from week one.

Our students work with Middlesex students from our 3D animation, art and design, music, and computing departments as part of our coordinated workshop activities and making games.

Our links with industry partners also give you access to live briefs, guest lecturers, and potential employers. These include CCP, CD Projekt Red, Creative Assembly, King, Mediatonic, Media Molecule, and NaturalMotion among many others.

What you will gain

The games industry is complex, diverse and spans a variety of old and new technologies from print to computer software to 3D printed game pieces. This BA gives you the skills and knowledge you need to become a successful games designer in this fast-changing industry.

You’ll gain hands-on experience that will help you build your portfolio that will set you up for a successful career in a range of creative industries. This degree's studio-based collaborative learning environment will prepare you for the distributed nature of the world of work.

You’ll develop your employability skills and industry connections with a range of work placements and internship opportunities. Year after year, students from this programme produce fantastic, high-quality game prototypes. Take a look at some of the games created by our students past and present.

What you will learn

You will learn key skills, such as game design and prototyping, game engine scripting, environmental storytelling, game writing, idea generation and selection, game prototyping, basic programming, writing and storytelling for games and environmental design.

Plus, design and communication skills including writing, scripting, prototyping and storytelling. You'll study concepts and history for game design which will enable you to to talk confidently about what makes existing games successful and about what players do in games that keeps them playing. There will also be critical and analytical techniques shared for observing playtests, offering peer feedback, and developing ideas.  We'll also cover level design including an understanding of digital architecture, challenge and pacing, and environmental storytelling. 

You'll learn how to communicate a detailed game idea professionally across a range of modes including writing, prototyping, diagramming, speaking. And develop experience of game engines and how to use them to produce digital prototypes in response to a industry briefs.  There will be opportunities for hands-on experience of creating and publishing games using storytelling techniques and environmental design. 

 

3 great reasons to pick this course

apartment

Studio facilities second to none

including: Professionally equipped Motion Capture studio, Green Screen room for Virtual Production, suites of digital workstations, 3D printing and scanning studio and a music recording studio

5th

in London for overall student positivity (National Student Survey 2023)

groups

Develop your employability skills and make industry connections

with a range of work placements and internship opportunities. Our links with industry partners give you access to live briefs, guest lecturers, and potential employers.

Part-time study

Study at your own pace alongside work and other commitments and get the skills and knowledge you need to progress in your career.

When choosing a part-time course, you will study the same modules as the full-time course but over a longer period.

Find out more about the many benefits of studying part-time at Middlesex University.

About your course

About your course

The overall themes of this degree are project work, analysis, research, reflection, collaboration, making, diversity, play and experimentation. The overall themes of this degree are design communication, data driven design, project work, analysis, research, reflection, collaboration, making, diversity, storytelling, play and experimentation.

In year one, you will play and critically analyse games together in class using both digital and table top games. You will then use the critical language they develop to communicate their own designs through writing, diagramming, prototyping, and playtesting.

In this module you will be able to:
• Gain an overview of common industrial games design processes
• Understand the theory around audience research and persona-based design as it relates to initial design and testing
• Become familiar with the key concepts relating to developing game mechanics, effective game play, and level design
• Identify, describe, and develop basic game play elements
• Document and present a paper-based prototype that links to the design and analysis.

This module will develop your ability to:
• Apply theory and game history to contextualise Games Design in relation to a variety of creative practices
• Develop lines of inquiry and argument through engaging in game design and player experience theory
• Prototype a game idea using paper, and other materials
• Use appropriate social research methods to playtest prototypes
• Reflect on game play experiences to inform understanding around user experience.

This module will:
• Cultivate teamwork skills by engaging you in collaborative efforts to design and develop a basic game prototype
• Enhance your game design, development and management skills through practical projects
• Develop your practical understanding of project management within team environments
• Encourage you to evaluate and respond to the requirements of established brief, fostering critical thinking, problem-solving.

This module will:
• Provide you with hands-on experience in producing a variety of digital prototypes with scripting
• Offer practical experience of technical games design
• Enable you to experience with asset workflows associated with constructing games
• Cultivate your ability to reflect on the game development, encouraging critical analysis and self-assessment to enhance learning outcomes and personal growth.

In year two, you will develop prototyping and design communication skills through a variety of industry-facing briefs and projects individually and in small groups, including collaborating with students on other degrees.

This module is designed to help you:
• Cultivate a deeper understanding of how to make a persuasive prototype
• Foster a technical understanding of developing and implementing games across multiple platforms to further the creative and commercial possibilities of games design
• Provide practical experience in applying user experience design to develop the requirements and constraints of cross platform development
• Develop and enhance existing technical skills including software development skills for cross platform delivery and source control tools
Develop the capability to use and develop established games design documenting techniques to articulate practical project work.

This module is designed to:

  • Develop critical skills by examining a range of topics associated with games culture
  • Teach you how to assess the construction of games produced for non-entertainment contexts
  • Enable you to devise gameplay and mechanics for non-entertainment contexts.

This module will introduce you to:  

  • Principles of environmental storytelling and architectural level layout and design to your own design  
  • Narrative structures to critically frame the design of game worlds and individual levels   
  • Making game prototypes using both environmental and other storytelling techniques. 

This module is designed to help you:
  • Build upon existing game design, development and management skills
  • Engage with a professional brief from industry
  • Create appropriate professional documentation in response to industry brief
  • Evaluate and respond to the requirements of an intellectual property and audience
  • Work as part of a team to design and develop an advanced game prototype.

 

This module will provide you with: ·

  • Understanding of storytelling in new mediums related to games, including XR.
  • The ability to articulate the challenges of creating coherent virtual architectural spaces for to suit mechanics and gameplay &
  • An appreciation and experience developing coherent spatial and environmental worldbuilding using environment, text, voiceover and sound
  • Understanding of emergent and non-linear narrative and challenges in spatialized games particularly XR.

 

This module enables you to identify and deliver a piece of research from sustained and creative engagement with both a range of research methods and an area of game production. You will be able to:
  • Understand the processes needed to run a professional project and to demonstrate industry ready skills
  • Critically evaluate project work within the context of theory, history and existing practice in the field to and effectively communicate outcomes
  • Communicate ideas, challenges and solutions in the field of study to demonstrate independent, responsible practices
  • Apply academic reading and analysis to areas of Games Design research to inform project work
  • Use appropriate social research methods with an understanding of the ethical requirements of undertaking user research.

Your final year is where you can develop and specialise your skills even further and showcase your mastery with a significant project. You will produce a complete level environment using your advanced level design knowledge. You will develop your portfolio using updated project work from over your three years of study and undertake an industry-focused project, which may be the result of an internship, a live industry brief or a negotiated topic.

This module will provide you with: ·

  • Understanding of storytelling in new mediums related to games, including XR.
  • The ability to articulate the challenges of creating coherent virtual architectural spaces for to suit mechanics and gameplay &
  • An appreciation and experience developing coherent spatial and environmental worldbuilding using environment, text, voiceover and sound
  • Understanding of emergent and non-linear narrative and challenges in spatialized games particularly XR.

 

This module enables you to identify and deliver a piece of research from sustained and creative engagement with both a range of research methods and an area of game production. You will be able to:
  • Understand the processes needed to run a professional project and to demonstrate industry ready skills
  • Critically evaluate project work within the context of theory, history and existing practice in the field to and effectively communicate outcomes
  • Communicate ideas, challenges and solutions in the field of study to demonstrate independent, responsible practices
  • Apply academic reading and analysis to areas of Games Design research to inform project work
  • Use appropriate social research methods with an understanding of the ethical requirements of undertaking user research.

This module enables you to:
  • Develop an awareness of professional games development workplace environments and the current recruitment process
  • Manage your professional development portfolio to help with career planning
  • Demonstrate a body of work in games design and development
  • Work independently to make decisions in dynamic professional contexts.

On this module you will propose and produce a project that represents the culmination of the skills and knowledge you have developed.
You will be able to:
• Create and project manage the making of a game or substantial game component from initial idea to persuasive prototype
• Problem-solve challenges related to game development using agile methodologies and rapid prototyping
• Approach the creation of a game by evaluating appropriate design methodologies and technologies to support the idea
• Collaborate with, manage, and engage other people where necessary to support the design vision.

To find out more about this course, please download the Game and Level Design BA course specification (PDF).

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Teaching and learning

Teaching

You will be taught by an experienced teaching team with a wide range of expertise and professional experience. You will learn by attending project-based workshops and seminars supported with short lectures. Seminars and workshops will involve working together to develop critical language for communicating ideas about gameplay, game experiences, and game-based storytelling. You'll be making and playtesting games digitally and using physical materials and discussing these prototypes with your peers and tutors. In some modules, you will work with fellow students on related courses such as 3D animation, art and design, computing and graphics gaining experience in teamwork and professional workflow. The course is focused on interactive storytelling and design. Most seminar groups have about 20–30.Work is divided into credits of approximately ten hours of study time. You will need to complete120 credits per year, which are broken down into modules of typically 30 credits.

During your first year, your weekly timetable will typically consist of:

  • 6 hours workshops and 6 hours seminars across 2 days.

 

 

Outside of teaching hours, you’ll learn independently through self-study which will involve reading articles and books, working on projects, undertaking research, and preparing for assessments including coursework, presentations and exams.

Teaching vs independent learning

Here is an indication of how you will split your time:

Year 1

Percentage

Hours

Typical activity

24%

288

Teaching, learning and assessment

76%

912

Independent learning

Year 2

Percentage

Hours

Typical activity

24%

288

Teaching, learning and assessment

76%

912

Independent learning

Year 3

Percentage

Hours

Typical activity

22%

264

Teaching, learning and assessment

78%

936

Independent learning

Our excellent teaching and support teams will help you develop your skills, from research and practical skills to critical thinking. Our Sheppard Library is open 24 hours a day during term time. And we offer free 24-hour laptop loans with full desktop software, free printing and Wi-Fi to use on or off campus.

You will be assessed through practical production work including sample scripts and playable prototypes, videos of both playthroughs and design breakdowns, game planning reports, reflective reports, as well as critical essays. 

To help you achieve the best results, we will provide regular feedback.

Four students walking through the Hendon campus

North London campus

Our north London campus is 23 minutes away by underground train, travelling from London Kings Cross.

Learn more
Facilities and Support

Course facilities

A student in a motion capture studio

Our media and VFX studio is home to a wide range of sophisticated technology, enabling the creation of rich visual effects

A student melting metal

You can work with wood, metal and plastics and the latest technologies, including a computer-controlled 3D printer

A student holding a camera

You will have access to our media store, with a range of industry-standard equipment for loan

Students on computers

Our digital media workshops have high-end work stations for all kinds of digital media, from video editing to 3D graphics and music composition.

Student support

We offer lots of support to help you while you're studying including financial advice, wellbeing, mental health, and disability support.

Additional needs

We'll support you if you have additional needs such as sensory impairment or dyslexia. And if you want to find out whether Middlesex is the right place for you before you apply, get in touch with our Disability and Dyslexia team.

Wellness

Our specialist teams will support your mental health. We have free individual counselling sessions, workshops, support groups and useful guides.

Work while you study

Our Middlesex Unitemps branch will help you find work that fits around uni and your other commitments. We have hundreds of student jobs on campus that pay the London Living Wage and above. Visit the Middlesex Unitemps page.

Financial support

You can apply for scholarships and bursaries and our MDX Student Starter Kit to help with up to £1,000 of goods, including a new laptop or iPad.

We have also reduced the costs of studying with free laptop loans, free learning resources and discounts to save money on everyday things. Check out our guide to student life on a budget.

Careers

Careers

How can the Game and Level Design BA support your career?

This degree equips you with the skills and knowledge necessary to thrive as a game designer in a dynamic industry. Through hands-on experience, you will develop a portfolio that will set you up for a successful career in a range of creative industries.

Graduate job roles

This degree opens up a wide variety of different career options, including technical game designer, gameplay designer, level designer, interaction designer, app designer, developer and programmer.

Graduate employers

Graduates from the course have gone into a range of roles throughout the gaming and creative industries:

  • Junior open world designer at CDProjeckt Red
  • Game designer at Outplay Entertainment
  • Game developer at Trick27
  • Level designer at Pixel Foundation
  • QA tester at Rockstar
  • Account assistant at PlayStation
  • Assistant producer at Square Enix

Transferable skills

This degree's mix of in-person and online teaching will prepare you for the distributed nature of the world of work. You will gain experience and skills in management and team collaboration.

Work placements

Placements and internships can greatly improve your future job prospects after you graduate. They usually boost your confidence and academic results by giving you the opportunity to practice what have learned in a professional setting.

Our specialist employability service will help you find placement opportunities.

MDXworks

Our careers and employability service, MDXworks will launch you into the world of work from the beginning of your course, with placements, projects and networking opportunities through our 1000+ links with industry and big-name employers in London and globally.

MDXcelerator Student Start-Up Support

Want to be your own boss? You'll have the chance to pitch your business to gain mentoring and grants of up to £15,000.

Global network

You’ll study with students from 122 countries who’ll hopefully become part of your global network. And after you graduate, we'll still support you through our alumni network to help you progress in your chosen career.

Entry requirements

Entry requirements

At Middlesex, we're proud of how we recognise the potential of future students like you. We make fair and aspirational offers because we want you to aim high, and we’ll support you all the way.

Qualifications

112 UCAS points
empty col
A-Level
BBC
BTEC
DMM
Access requirements
Overall pass: must include 45 credits at level 3, of which all 45 must be at Merit or higher
Combinations
A combination of A-Level, BTEC and other accepted qualifications that total 112 UCAS Tariff points

We accept T Levels for entry onto this course (and our extended courses with a foundation year) with GCSEs in line with UCAS tariff calculation.

We’ll always be as flexible as possible and take into consideration any barriers you may have faced in your learning. And, if you don’t quite get the grades you hoped for, we’ll also look at more than your qualifications. Things like your work experience, other achievements and your personal statement.

If you have relevant qualifications or work experience, we may be able to count this towards your entry requirements.

Our entry requirements page outlines how we make offers.

Portfolio

Entry onto this course requires a portfolio review, please see more information in the Portfolio tab.

 

Transfer courses?

If you have a qualification such as a foundation degree or HND or have completed terms at another university, you may be able to join us in year two or three. Find out how to transfer courses.

Mature students (over 21)

You can apply at any age, even without formal qualifications, provided you can demonstrate relevant experience and ability.

Foundation year

If you don't meet the entry requirements, why not consider our Foundation Year in Media course to help you prepare for the full degree?

 

We welcome students from the UK and all over the world. Join students from over 122 countries and discover why so many international students call our campus home:

  • Quality teaching with top facilities plus flexible online learning
  • Welcoming north London campus that's only 30 minutes from central London
  • Work placements and networking with top London employers
  • Award-winning career support to get you where you want to go after university.

Qualifications

We accept a wide range of international qualifications. Find out more about the accepted qualifications on your country's support page. If you are unsure of the suitability of your qualifications or would like help with your application, please contact your nearest international office.

English language

You will need to meet our English language requirements. And, don’t worry If you don't meet our minimum English language requirements, as we offer a Pre-sessional English course.

Visas

To study with us in the UK, you might need a Student visa. Please check to see if this applies to you.

After you have applied, we will send you a link for you to submit your portfolio online via the applicant portal.

Please apply via UCAS using code W248.

Need help with your application? Check out our undergraduate application page.

Personal Statement

Find out how to make a an effective personal statement.

Interviews

You won't be required to interview for this course. 

 

 

Fees and Funding

Fees

The fees below are for the 2025/26 academic year:

UK students1

Full-time: £9,250

Part-time: £77 per taught credit

International students2

Full-time students: £16,600

Part-time students: £138 per taught credit

Additional costs

The following study tools are included in your fees:

  • Free access to resources, learning materials and software you need to succeed on your course
  • Free laptop loans for up to 24 hours
  • Free specialist software for your course
  • Free printing for academic paperwork
  • Free online training with LinkedIn Learning

The following course-related costs are not included in the fees, and you will need to budget for these:

  • Additional books that you wish to purchase
  • Memory media
  • Stationery
  • Travel to some (non-course essential) external events

Scholarships and bursaries

To help make uni affordable, we do everything we can to support you including our:

  • MDX Excellence Scholarship offers grants of up to £2,000 per year for UK students
  • Regional or International Merit Awards which reward International students with up to £2,000 towards course fees
  • Our MDX Student Starter Kit to help with up to £1,000 of goods, including a new laptop or iPad.

Find out more about undergraduate funding and all of our scholarships and bursaries.

Fees disclaimers

1. UK fees: The university reserves the right to increase undergraduate tuition fees in line with changes to legislation, regulation and any government guidance or decisions. The tuition fees for part-time UK study are subject to annual review and we reserve the right to increase the fees each academic year by no more than the level of inflation.

2. International fees: Tuition fees are subject to annual review and we reserve the right to increase the fees each academic year by no more than the level of inflation.

Any annual increase in tuition fees as provided for above will be notified to students at the earliest opportunity in advance of the academic year to which any applicable inflationary rise may apply.

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Unistats information

Discover Uni provides applicants with Unistats statistics about undergraduate life at Middlesex.

Please select 'see course data' on the following course option to view the full Unistats data for Games Design and Development.

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Explore your prospectus

Take your first step towards the future you want with our guide

We’ll carefully manage any future changes to courses, or the support and other services available to you, if these are necessary because of things like changes to government health and safety advice, or any changes to the law.

Any decisions will be taken in line with both external advice and the University’s Regulations which include information on this.

Our priority will always be to maintain academic standards and quality so that your learning outcomes are not affected by any adjustments that we may have to make.

At all times we’ll aim to keep you well informed of how we may need to respond to changing circumstances, and about support that we’ll provide to you.